When it was mentioned that we could do creative projects I immediately
knew I wanted to do one with House of Leaves. Now it took me a while to come up with
exactly what I wanted to do, but I’ve finally settled on something. I’ve gone
out and bought an extra copy of the book. Compared to the cost of other art
projects I’ve done for school $21 is fairly cheap. What’s harder on me is
probably the emotional value that books have for me, as I plan on doing
something that I would not normally ever do to a book. Normally I wouldn’t even
write in one. Heck, I’ve been complaining to my roommate that the copy I
borrowed from him is full of his illegible notes. But this copy, I am going to
tear apart. Deconstruct it in a sense. Turn this book into a non-book. Take the
leaves from their home and play with them.
But why? What statement could this make? What is the purpose
of this creative work? As I said, I knew I wanted to do something creative with
House of Leaves. My initial thought was to
draw. After all, this is the most wordy and least pictorial out of all of the
books we’ve read. I thought maybe I’d illustrate a few scenes of The Navidson
Record or perhaps just one really important scene. Perhaps I could take on one
or two of the Exhibits at the end of the book, the instructions that Zampano
left for a series of plates. But that all just seemed wrong for this book. Yes
there are Sketches and Polaroids in Appendix II, but part of their importance
is that there are so few of them. One of the big themes of the book is that
Zampano is a blind man analyzing a film that does not exist. To me it would
somehow seem against the spirit of the book to put it into blatant images. Even
Appendix III, which seems to be full of artistic interpretations of the film
and analysis, is titled by The Editors as “Contrary evidence.”
That, and the text is just so dense, so full of information
and references that, were I to illustrate, I don’t think I could manage to fit
everything in. I probably wouldn’t even be able to catch everything myself, let
alone transfer it into image. This is a case where I think an adaptation would
only lose information and not add anything of value. If I really wanted to
capture the spirit of the book, I wouldn’t just copy from the source material,
but literally use the material itself. I’d be using the source material as
material for a project; that seems to play on the echoes that our one writing
prompt touched on. And taking the book apart? Well, as was brought up, “leaves”
can be defined as paper, and so a book would be like their home, a House of Leaves. A big part of the book was that
the House was more of a non-house. The “window” footnote even listed a whole
bunch of things in a normal hose that this House
didn’t have. So, why not mirror the House being a non-house
by turning the Book into a non-book.
The people inhabiting the house
were played with and destroyed in various ways, so I figure I would also do a
variety of things to the paper. Yes I think I’ll leave much of it intact, but
for the paper I plan to alter, I suppose I could categorize the alterations in
three ways.
1.
Paper Folding, Origami: This idea came partly
from Jimmy Corigan and the pages it has to cut out and put together three-dimensional
pieces. Whether it is writing or images, things on paper are, for the most
part, seen as two dimensional representations. So folding paper up into three
dimensions plays with that expectation. The House
itself does not follow normal 3-dimensional rules. It is bigger on the inside,
doubles back on itself, and changes form as it pleases.
2.
Paper Cutting: perhaps the most destructive
alteration to individual sheets of paper. The biggest reason I’m doing this one
is to play with the negative space. The book already does this in ways like
leaving a lot of blank space on pages or by blacking out squares. The negative
space is important to the House, as it is
this vast, empty form, a negative space itself. That, and the destructive
nature of the House to the people inside
matches the destruction to the words and leaves that cutting will inflict.
3.
Paper games: The sort of games that can be
played with a pencil and paper. Writing over the pages in a similar way to how
Zampano would often scribble over his own notes. The House
exhibits something of a twisted playfulness in its actions. So why not play a
little myself? That and many paper games such as hangman can combine words and
images in order to play.
Now, there are a few specific examples of these things that already
I know I want to do.
One would be to create a flexagon. They are a flat, folded
model that can be further folded or “flexed” to reveal that they have more than
two sides. They briefly captured the interests of a group of mathematicians,
including the famous physicist Richard Feynman. They were popularized in a Martin
Gardner article for the popular science magazine Scientific American. The idea
that a flat thing can have more than two sides (most often either three or six)
really plays with the dimensional folding even more so than most types of
origami.
Gerdner, Martin. “Flexagons”. Scientific
American December 1956: 162-166. Nature.com.
Web. 22 Nov, 2014.
Direct address of the pdf http://www.nature.com/scientificamerican/journal/v195/n6/pdf/scientificamerican1256-162.pdf
Another specific that I want to do is a game called
Exquisite Corpse. It is one that I actually played with my brothers as a kid
before I knew its name or background. The variation that we played involved
folding a paper into thirds and, without looking at each other’s works, one
person would draw the head, another the torso, and the legs. The game was quite
popular among surrealists, and there are variations to form both images as well
as sentences from words (similar to a game it was based on, consequences, which
I think I’ll also play). Anyway, I’d like to play this game over Jed’s death,
partly due to the name of the game and partly due to its association with an
art movement (although Dadaism and Surrealism are different movements, the
latter developed out of the former)
http://en.wikipedia.org/wiki/Exquisite_corpse
–unfortunately I have not been able to find an academic source on this yet. All
of the links from this article are outdated or broken.
and the two surrealist manifestoes as primary sources is
needed- provided online by the University of Alabama. The first one takes on a lot
of the joking aspect of Dadaism and the second one outright mentions it
Breton, Andre. Surrealist Manifesto. Paris: 1924. University of Alabama Website. Web. 23 Nove, 2014.
Breton, Andre. Manifesto of Surrealism. Paris: 1930.
University of Alabama Website. Web. 23 Nove, 2014.
One of the places I know I want to cut apart is a few pages at
the beginning of the minotaur chapter. I have an exacto knife and a can of red
spray paint. I’m going to cut the silhouette of a minotaur out of one page.
Spray that page with the red so that it covers the once side, as well as a
minotaur shape on the page behind it. I also want to take that cutout and use
it as a stencil to spray around, leaving a negative of a minotaur. On pages
where there is a lot of the red lettering, those words may even disappear from
the paint, playing with the fact that those words have already gone through
cycles of existence and erasure.
Most of the other games I have not quite thought specifically
about them, but I do want to incorporate them.
There is a trick where you can cut a regular piece of paper
in such a way that a full grown human could fit through it (possibly making
this with Tom’s death). I’d like to make different pieces of “modular origami”
wherein a piece is made up of many identical units. In fact, all the origami I
want to make would be geometric rather than organic or living. I’d like to cut
out a lot of rectangular shapes from the pages, perhaps the same cutout going
through multiple pages like the window footnote.
I want to make a Mobius strip out of the k-footnote. (http://en.wikipedia.org/wiki/M%C3%B6bius_strip
)
I want to make a folded paper fortune teller (we called them
cootie catchers as kids). (http://en.wikipedia.org/wiki/Paper_fortune_teller
)
I want to play SOS in the SOS chapter. ( http://en.wikipedia.org/wiki/SOS_(game)
)
I want to play MASH (http://en.wikipedia.org/wiki/MASH_(game)),
Col (http://en.wikipedia.org/wiki/Col_(game)),
Consequences (http://en.wikipedia.org/wiki/Consequences_(game)),
Patterns (http://en.wikipedia.org/wiki/Patterns_II),
and hangman (http://en.wikipedia.org/wiki/Hangman_(game)),
among other games.
Difficulties I have with this project: The writing aspect. I
figure I will write an explanation of why I did what I did in a similar but
more organized and complete manner to what I’m doing here. For the writing
aspect then I’m having a little trouble with the finding of academic sources.
Most of the things that I’m bringing sources in on are just for explanation or
definitions of common knowledge subjects. Mostly instructions on the sorts of
games you’d play with paper. I could site this book as well as Jimmy Corrigan
as I mentioned it as inspiration, but I do seem to be having a ton of trouble
finding some outside reading or academic source that can really back up my
general idea.
Then there is the problem of turning this project in. We
have been submitting essays online, but this project is largely non digital. I
suppose I could take pictures and turn them in along with the written
explanation of the destruction, but the only camera I have is a poor quality
webcam and besides, it would miss out on the three dimensional and interactive
aspects of the project.
First I would like to say that I love the idea! I really think it captures what we talked about in class about the essence of a creative project. I really like the idea of the flexagon because I think it captures the house and almost makes it into a form people can understand; by making this flexagon you will be creating a sort of tangible version of the house for readers to wrap their heads around. It seems like you have already spent a good deal of time thinking about your project and it really seems like you enjoy and understand House of Leaves, but I do see where the written aspect could be a problem. One thing you could do is to create an argument (as we have always done) about the house and the mind or the psychology of the house and somehow use your project ideas to back up your claim. You also seem very interested in the Minotaur based on your comments here and in class, so perhaps you would want to delve deeper into that aspect of the story? Overall, I hope everything works out and I'm a bit upset that I may not get to see it finished! Good Luck!!
ReplyDeleteThis is great. Mostly I'm interested in seeing what you produce, and I think you have lots of good ideas, so my feedback will attempt to be short & focused.
ReplyDelete1. Don't feel obligated to do all of this. Narrowing your focus as you go is a fine idea.
2. For turning it in, you probably want to turn it in physically. I'm not opposed to you photographing/filming it and turning that it in, but it sounds like physically handing it over to me might be best (or setting it up so I can see it?). This will cause some difficulty, but it won't be insurmountable - we'll just need to discuss how it will work.
3. For the written component, I think you're on the right track. My simplistic instinct is to say that you're writing a essay (which itself might be dadaist or surrealist in inspiration - an essay which is not an essay) explaining the significance or at least the genesis of doing a dadaist/surrealist project using the book as a source of raw material for the non-book.
4. I also think that sticking to sources about dadaism/surrealism is totally fine - you don't need academic sources beyond that.
5. This sounds like a lot of work, but also a lot of fun and a great challenge. Keeping it under control so that you have something more or less finished to turn in will probably be the greatest challenge - so if you find that the physical/artistic project is unfinished or in some way unsatisfactory to you, don't let that bother you - just turn in what you've got along with an essay about your creative process or the meaning of the project.